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Rescue at Rigel : ウィキペディア英語版
Rescue at Rigel

''Rescue at Rigel'' is a 1980 science fiction computer role-playing game written and published by Automated Simulations (later known as Epyx), and later branded as part of the ''Starquest'' series. The game was released for the Apple II, DOS (PC Booter), TRS-80, VIC-20, and Atari 8-bit. ''Rescue at Rigel'' was soon followed by ''Star Warrior'' in the "Starquest" series, although ''Star Warrior'' used a more heavily modified game engine than ''Rigel''.
==Gameplay==
Players take on the role of adventurer Sudden Smith. Smith must try to rescue captives from the interior of an asteroid orbiting the star Rigel. Players have 60 minutes to rescue 10 human captives from the alien moon base. They must first find the captives before delivering them to the rescue ship (via a transport beam). Players must defeat or avoid the enemies wandering the base: the alien Tollahs, two types of armed robots, a six-legged "cerbanth", and a huge amoebic slug. As players forge deeper into the alien stronghold, they have the opportunity to acquire better weapons.
The playfield is presented as a top-down view of the current location of the hero. The game is turn-based, with the player given a certain number of "points" to spend on various actions, completing their turn when the points ran out. ''Rescue at Rigel'' is very similar to ''Temple of Apshai'', a popular dungeon crawl by Epyx, part of their "Dunjonquest" series. ''Rescue at Rigel'' had a timer similar to ''The Datestones of Ryn'', an earlier Dunjonquest game.
''Rescue at Rigel'' used the concept of providing room descriptions similar to those used in some Dunjonquest games, but instead of unique descriptions for numbered rooms, the game had multiple rooms labeled "Sanctum", for example, and a detailed description of what typical Sanctums contained was provided in the manual along with about a dozen other room types.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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